Paradoxal Press Announces “The COMPLETE Effect and HLSL Guide” and “The COMPLETE HLSL Reference”, a Complete Set of Reference Manuals for Video Game Developers
Paradoxal Press (ParadoxalPress.com) is proud to announce two new titles to its 2005 lineup of computer programming books. “The COMPLETE Effect and HLSL Guide” (ISBN 0-9766132-1-2) is a complete reference manual for video game and computer graphic application developers using the Microsoft DirectX SDK. “The COMPLETE HLSL Reference” (ISBN 0-9766132-0-4) is a spiral-bound booklet serving as a quick all-in-one reference for shader developers with all the information they need at a fingertip.
REDMOND, WA (PRWEB) March 28, 2005 -- Paradoxal Press (www.ParadoxalPress.com)
is proud to announce two new titles to its 2005 lineup of computer programming
books. “The COMPLETE Effect and HLSL Guide” (ISBN 0-9766132-1-2) is a complete
reference manual for video game and computer graphic application developers
using the Microsoft DirectX SDK. “The COMPLETE HLSL Reference” (ISBN
0-9766132-0-4) is a spiral-bound booklet serving as a quick all-in-one reference
for shader developers with all the information they need at a
fingertip.
The topic of “The COMPLETE Effect and HLSL Guide” (ISBN
0-9766132-1-2) is the development of graphical shaders and their management. It
is written for any developers who have an interest in being efficient at using
and integrating shaders within their applications. This book is written to serve
as both a teaching and reference manual, making it a must-have to everybody from
hobbyist programmers to professional developers. The approach taken throughout
“The Complete Effect and HLSL Guide” makes it the perfect book for anyone who
wants to integrate shaders into their application and take advantage of the
power of the DirectX SDK and the HLSL shading language. The book covers the
following topics:
* Introduction to both the HLSL shading language and
effect file development including their detailed syntax and use.
* Complete
reference with performance considerations to every HLSL and assembly shader
instructions.
* Introduction the DirectX Effect Framework and complete
overview to its API.
* Optimization tips and tricks to make the best out of
your shaders.
* Coverage of all the main components of the DirectX effect
framework in addition to putting the pieces of the puzzle together allowing you
to develop a shader management framework.
“The COMPLETE HLSL Reference”
(ISBN 0-9766132-0-4) is a small format (3”x6”) spiral bound booklet intended to
be a complete quick reference for assembly and HLSL shader developers. The
reference includes a complete overview of all vertex and pixel shader assembly
instructions, up to shader model 3.0, complete with parameter description and
performance considerations. In addition, “The COMPLETE HLSL Reference” also
includes a complete overview of all the HLSL intrinsic functions complete with a
description of their functionality, parameter information and performance
considerations.
“The COMPLETE Effect and HLSL Guide” (ISBN 0-9766132-1-2)
is a 300-page perfect bound book with a suggested retail price of $34.99 USD. It
will be released on September 1st 2005 and will be on sale at online at most
online retailers and directly from www.ParadoxalPress.com.
“The COMPLETE HLSL Reference”
(ISBN 0-9766132-0-4) is a 24-page spiral-bound booklet with a suggested retail
price of $7.99 USD. It will be released on May 31st 2005 and will be on sale
online at www.ParadoxalPress.com.
For more information about
Paradoxal Press, please visit www.ParadoxalPress.com.
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Source : http://www.prweb.com/releases/2005/3/prweb220698.htm